Which Archetype Should You Pick in Remnant II?

Remnant II features several starting archetypes that you can pick from before you embark on your journey through the many worlds featured in this game. There are not really many that are similar to Remnant: From the Ashes, with most of the archetypes in Remnant II being new additions. This guide will help you pick the archetype in Remnant II that’s right for you when you first start out the game.

For all archetypes, you start out with a skill and unlock more skills as you level up. Each archetype can be unlocked eventually in the game, but you need to choose one to start with.

We will make separate in-depth guides on each archetype, but for now, this guide will summarize the essential things you need to know about which one fits your playstyle and which you should consider using.

A Few Terms You Should Know #

Each Remnant II archetype in the game has a set of common features that are varied depending on the archetype. All archetypes have a Prime Perk, which is a unique skill that they can use and has an influence over your playstyle.

All also have a damage perk, a team perk, a utility perk, and a relic perk. A damage perk improves the ability of your archetype to damage enemies. The team perks focus on helping allies out, which is especially good for co-op gameplay. Utility perks provide small buffs that can fix things like stamina or reload speed. Relic perks grant temporary effects when using a relic and can help out in difficult situations.

All archetypes have three unique skills as well that can be unlocked at different levels, aside from the first skill, which is what you get when you start with the class. These skills help out in difficult and dire situations, but can take a while to cool down before you can use them again.

1. The Challenger #

The Challenger archetype is a heavy type and utilizes a shotgun, massive broadsword-style melee weapon, and a pistol as its primary weapons.

The Challenger comes with a few starter skills, such as a massive stomp that can deal heavy damage to enemies. Since this archetype prioritizes close combat and fights, it’s best to have these when you’re overwhelmed.

The Challenger has a prime perk as well, which is the Die Hard perk. This is basically a revival perk that allows you to have an extra chance to fight after you’ve been killed once. This is especially great since you can get many chances when facing some of the tougher bosses in the game.

The Challenger is not made for long-distance kills and is more of an up-close and personal attacker. This is great if you’re the type of person who likes to run and gun and prioritize stealth less in shooter games.

2. The Medic #

The Medic archetype is more of a support role, as the medics usually are. If you’re playing co-op and you’re the type of person who likes to help and heal other players, then the Medic is probably the right choice for you.

The Medic is probably not the best choice for solo players though, as most of its perks and boosts seem to be reliant on having a team around you, and playing solo will obviously not have a team.

Your starting weapons are a service pistol, an XMG57 bonesaw, and a steel flail. The Medic seems to be best for a support role and probably isn’t the best if your playstyle is more aggressive or more confrontational.

The Medic is a healer and that is the most important thing to understand. If you enjoy support roles like this, then go for the Medic.

3. The Handler #

The Handler is unique in that it brings a dog to help out in the fight, and if you like dogs, I’m sure you’re probably excited about this part. Most of the Handler’s abilities, perks, and more revolve around upgrading the dog and the dog’s abilities.

The Handler also can be revived by the dog when downed. This is great if you’re someone that is a big more aggressive in playstyle, but like the idea of having another arm to help you fight. Your main rifle is an AR-47 and you have two other weapons, Tech 22 and Steel Claws as the melee option.

The dog companion also cannot die. If downed, you can heal the dog and it can get right back into the fight. It’s a great archetype for those who want something simple and want to focus less on building their own self and focus more on the dog.

4. The Hunter #

The Hunter is a long-distance fighter that is more efficient in ranged damage, precision shots, and marking enemies for the team. The Hunter is like a sniper and prefers stealth over things like close-quarters combat. The Hunter is a great option for people who are less about full confrontation and more about providing support from high up.

If you’re playing solo, the Hunter is great for more stealthy players who prefer less run-and-gun and more waiting for their prey.

The Hunter can also extend the duration of their active skills as a Prime Perk. This is done by dealing Ranged Weakspot Damage.

The Hunter starts with a Huntmaster M1, a Steel Sword, and a Repeater Pistol.

5. The Gunslinger (Depends) #

The reason why I said “depends” next to the Gunslinger is because the Gunslinger is not available as a starter archetype for players who did not preorder the game. Basically, the Gunslinger is something you can unlock later on, but we’re listing it as a starter archetype in case you do happen to have the game preordered.

The Gunslinger is similar to the Challenger in that it’s great for people who like dealing a lot of up-close damage. If you prefer more using guns over melee or any other form of weapon, then the Gunslinger is a great option. If you also prefer mid-range damage and don’t want to be too up-close or too long-range, then it’s a great option too.

The Gunslinger can also use infinite ammo for a short period of time as its Prime Perk, which is honestly great if you want to just rampage against enemies for a bit.

The Gunslinger starts out with a Wrangler 1860, a Scrap Hatchet, and a Western Classic.

You can play Remnant II right now by subscribing to Xbox Game Pass!

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Zainah Yousef is the author of The Fallen Age Saga and specializes in gaming, social media advice, and reviews. She's been writing all her life and she probably won't stop anytime soon.

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