Saints Row is the Cyberpunk 2077 of 2022

It’s no secret that Cyberpunk 2077 suffered from a severely lackluster launch. Although it was probably one of the most hyped video games of the decade, Cyberpunk 2077 dealt with a buggy, messy, and half-working launch. Consoles were especially hit by the Cyberpunk issues and glitches, and the console market is arguably the most dominant in the video game world.

However, through all of this, Cyberpunk 2077 managed to get some good out of the chaos. However, the PC experience is significantly better than the console experience. Still, CD Projekt Red didn’t hold back on releasing the patch for consoles that made the game significantly more playable and enjoyable.

Battlefield 2042 was also a major disaster at launch. It was broken, buggy, and arguably one of the worst Battlefield games ever released. I mean, do you really hear any positive news about it today? Didn’t really think so.

Saints Row released its reboot on Tuesday, and it’s already a really big mess. Almost everyone can agree that the game is fundamentally broken and buggy. The AI is programmed to complete garbage, barely responding accurately to a player making any sort of a different move in what’s supposed to be a non-linear video game.

With repetitive glitches and an inability to progress past some of these glitches, it makes you wonder how AAA games these days still manage to completely break down upon launch. Cyberpunk 2077 overpromised and underdelivered, and it seems like these broken AAA games are all following that same formula.

Saints Row bugs quite literally make the game unplayable sometimes. There were reported glitches with the fast travel system. Fast travel in Saints Row requires you to take photos of key landmarks, but that sometimes doesn’t work, so I guess no fast travel for you.

Character models sometimes don’t even load in, so you may be stuck punching a floating head instead of an actual character. Yeah, not a very nice thing to have in a video game.

Controls just manage to break constantly too. It seems like Saints Row’s concept was very much there, and it’s open world is very cool, and its design is too. Same with Cyberpunk 2077. The issue I’ve personally seen from doing several analyses on these stories is that video games that release in such a broken state were simply not completed.

It’s not an issue of the game itself. It’s an issue of the game literally just not being ready. It’s like filming a movie, going through part of the editing, and then releasing it to theaters in the hopes that people will overlook the green screen being literally there in the theater release. Now, yeah, video games have patches that can fix these issues up, but the patch should not be expected to just fix the whole game post-launch. The game should launch in a playable state, not a half-playable state with the possibility of a patch sometime in the future.


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Zainah Yousef is the author of The Fallen Age Saga and specializes in gaming, social media advice, and reviews. She's been writing all her life and she probably won't stop anytime soon.