Sonic Origins developer Simon Thomley has called out Sega following the not-so spectacular launch of Sonic Origins remastered collection.
Taking to Twitter to express his frustration, the founder of Headcannon (co-dev studio for Sonic Origins), alleged that Sega had introduced “wild bugs” into the game.
Thomley spoke about how the current state of Origins “is also no what we turned in.” Additionally, he stated that “integration introduced some wild bugs that conventional logic would have one believe were our responsibility- a lot of them aren’t.”
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Headcannon has also worked on Sonic Mania back in 2017 with Sega, a title that received good praise.
With Sonic Origins, however, Thomley expressed genuine frustration and anger over the launch of the remaster. He alleged that Sega had turned the project he and his team worked on “into something entirely different.”
“We knew going in that there would be a major time crunch and we worked ourselves into the ground to meet it just so this would even be made and released,” said Thomley. “Again, I can take responsibility for my and my team’s mistakes, and there were some. Some actual mistakes, some overlooking, some rushjobs, some stuff we noticed but weren’t allowed to correct near the end. It’s absolutely not perfect and some of it is from us. It’s complicated.”
Since the release of Sonic Origins remastered, fans have noted game-breaking bugs and more issues with the game.
Thomley also stated that “we asked to do major fixes near submission but weren’t allowed due to submission and approval rules. We asked about delays early and repeatedly but were told they weren’t possible. We offered to come back for post-release fixes and updates – we do not yet know if this is happening.”
Many video games releasing in the past few years have been subject to unpopular receptions by fans due to major bugs and glitches. It’s a worrying trend in the video game industry.
Did you try Sonic Origins remastered yet? Have you encountered any bugs? Send us some pictures or tweet at us.