The Callisto Protocol is one of the more highly anticipated games that was revealed some time ago, with many drawing parallels to the widely popular title, Dead Space. Many players also found the violence of this new title to be a bit more visceral than usual.
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That’s because it was revealed by the devs that they used “real-life” violence and gore as inspiration when designing The Callisto Protocol. It’s a move that has been used by developers, artists, producers, and authors alike.
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In an interview with PCGamesN, Striking Distance Studios’ chief creative officer Chris Stone gave insight into what inspired The Callisto Protocol. He mentioned games like Silent Hill and Resident Evil as “obvious inspiration.” He also mentioned films like The Thing and Event Horizon.
Stone also stated that the team used real gore to create the realistic feel to The Callisto Protocol, commenting that it was a “lot less fun to research.” He believed that it was a memorable part in the process of creating The Callisto Protocol.
This isn’t the first time violent games have used horror from real-life as inspiration for visuals. During the development for Mortal Kombat 11, Netherrealm also claimed that their teams had to use gore videos to research violence for the game. It even caused one developer to get PTSD.
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