Tactical third-person shooters are not easy to come by in the AAA-gaming industry. They’re a relatively niche genre, with most people preferring things like casual first-person shooter games instead. I personally love many FPS titles, like Call of Duty and Battlefield. Ghost Recon Breakpoint and the rest of the Ghost Recon franchise were able to nail fun, third-person tactical shooters though.
However, I sometimes enjoy dabbling in a bit of stealth and recon action myself, and I discovered my hidden enjoyment for these third-person tactical shooters back when I first bought Ghost Recon Breakpoint.
I didn’t actually pick up the title at launch and waited a bit. I’m glad I did, because I got in after all the updates and fixes were made to the game, so I got to experience the golden era of Ghost Recon Breakpoint instead.
The realism mode is fantastic
Ghost Recon Breakpoint’s updates throughout the years were welcomed by fans of the Ghost Recon franchise, which has been running since 2001 with Tom Clancy’s Ghost Recon being released by Ubisoft.
The best update to the core gameplay was the new realism features added in to remove a bit from the more “gameplay” aspects and create a better, more realistic shooter out of Ghost Recon Breakpoint.
The new update made the game feel more visceral, with high stakes involved. Getting shot a few times ends in your character kicking the bucket instead of absorbing bullets like a superhuman. Stamina runs out fast. The tactical experience is just so much better.
Removing the weapon levels is also a much welcomed addition, making the gameplay feel significantly more realistic than before.
The focus of this new mode allowed for Ghost Recon Breakpoint to feel more natural and on-par with its predecessors.
AI teammates are amazing
Ghost Recon Breakpoint puts a decently large emphasis on co-op gameplay, and for good reason. Many tactical shooter experiences typically involve a team because that’s realistic. Games like Rainbow Six Siege and Ready or Not all include a team experience.
Breakpoint’s allowance of AI teammates allows for solo playthroughs to be more fun, immersive, and enjoyable. You’ve got a team to back you up, heal you when you’re down, and aid in the fight against the enemy.
Of course, you can always go it solo, which I often do myself. It’s sometimes more fun to just have that solitude of being a lone wolf soldier in the middle of this island.
Customization is fantastic
Although the features of the character are not the most customizable, the main focus I found that was wonderful was the gear customization. Around the map, you can collect equipment or buy some with in-game currency. The best part is that you can design your character to look like they belong in a specific special forces unit.
One of the outfits I designed was a U.S. Army Ranger loadout. It was very interesting to see all the different combinations of gear you can use to make a very interesting and unique character.
It’s amazing for long gameplay sessions
While some games are fun in short bursts, to really immerse yourself into a game like Ghost Recon Breakpoint, you have to play for a decently long period of time. And the best part is that it’s actually a fun game. It’s fun to play in extended periods of time.
It’s really fun. There are so many different ways you can approach a single area. There are different ways to play, and that’s what makes Breakpoint so much fun in my eyes. I can either go in guns blazing or actually take it slow and stealthy and sneak through enemy lines.
Conclusions
Overall, despite its rocky launch, Ghost Recon Breakpoint persists as being one of the most fun games I’ve ever played. I enjoy booting it up at the end of a long day and going through missions across the vast map.
If you haven’t played Ghost Recon Breakpoint before, you should give it a go. Also, try out Ghost Recon Wildlands, which is also a fantastic third-person tactical shooter experience.
You can also check out some of my Ghost Recon Breakpoint highlights on YouTube: